Fixed an issue where Claire didn't show up for the Spirit's Eve festival if she was working at Joja Mart. Log in to view your list of favourite games. Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. Fixed an issue where the SBV map names weren't matching the names in NPC Map Locations, preventing the SBV mini map from loading. Fixed an issue where some adventurer guild guests weren't properly placed behind Marlon's shop counter. Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated. Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. Fixed an issue where the ??? Fixed an issue where Secret Note #18 still wasn't obtainable (look near the Oasis by the water). Players can now purchase Aurora Vineyard in the Joja route once conditions are met. Martin sold fall seeds during summer at JojaMart. Family members of the legendary fish have returned to the valley. This adds flawless compatibility with other mods that also add custom fish. Lowered the opacity of building shadows during winter (made some buildings look like they were floating). Also fixes an issue where bushes were "stacked" on top of each other. The powerful open-source mod manager from Nexus Mods. Fixed an issue where mushrooms would become invisible during winter, creating invisible barriers. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. Added snow onto debris (logs, stumps, twigs, rocks). Two optional farms are also available, Grandpa's Farm and Immersive Farm 2, a new version of the Immersive Farm 2 mod. Fixed an issue where players could clip into Leah's wind turbine in her backyard. Adjusted the artifact spawn rates at Blue Moon Vineyard. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. Added more SVE locations to the CJB Cheats warp menu. Do you think you could lend me a hand? Recipes may refer to: Cooking Recipes. Fixed an issue where the Grandpa's Farm shortcut behind the cherry blossom tree in Cindersap Forest was accessible without the mod installed. Examples being Grandpa's Shed and Enchanted Grove unlocks. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Players will need to explore to find it! Reorganized Olivia and Sophia's marriage dialogue. (Framework Mod) Allows new audio to be added to the game. Fixed an issue where the Summit had different weather. Resampled and increased the volume of "FirstSlashTheme" by 100%. Purple mushrooms no longer spawn out of season. I recommend removing the "[zCP] FlashShifter's Seasonal Edits" folder out of the mods directory to avoid conflicts. Added compatibility patches for the East Scarpe mod. Lewis' schedule on Thursdays has been changed. Rewrote parts of Sebastian's mature event. Added more adventurers to the SDV fair and spirits eve festival. (not her mature event). Changed a couple locational dialogues that weren't "SDV enough" due to requests. This is a configurable addition. Added a new compatibility configuration called "Disable SVE Joja Mart Shop" (default = false). It has it's own warps file in the misc downloads section. There was a missing tile on ??? Added a new monster: 'Corrupt Spirit'. Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. Simply having the item in inventory when talking to them will not complete the quest. (Uploaded a quick hot fix for the IF2R horse warp issue). It's now called "Original Mines Entrance". Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Fixed an issue where Sophia wasn't in the correct position during the egg festival main event. Spawns increase as years go by, with more rare minerals. Fixed an issue where one-time object spawns could reappear when updating SVE. Swapped the Wizard's "angry" and "surprised" expression indexes for better compatibility with other Wizard mods. Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. He is somewhat of a playboy and really likes to watch fashion and modelling shows. Added a beach shortcut to Grampleton Fields. It has been added to the desktop wallpaper downloads. Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. Added several SVE NPCs to the community center completion event. If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. Fixed an issue where players with max zoom enabled got black bars during Claire's and Sophia's 12 heart events. The egg festival is an event in stardew valley that takes place on every spring 13 between 9 am and 2 pm in the town square. Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Fixed an issue where Morris had no 4 heart event end dialogue. Added three potion recipes sold by Castle Village characters and one food recipe sold by the bear. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. There is an unimplemented quest reward in, If you complete Jodi's Request and talk to, Once the Dark Talisman quest appears in the Journal, visiting Krobus will make the quest disappear from the journal. Fixed an issue where the secret notes weren't being patched. Changed the "New Fish" section graphic on the descriptions page. Town East is fixed and now farmable! Fixed an issue where some interior windows didn't illuminate when it was sunny. (I just finished all of Victor's schedules and dialogue. Redesigned parts of the Adventurer's Guild, Wizard's Tower, Wizard's Basement, Skull Cavern, Crimson Badlands, Desert Railway, and ??? Re-added Sandy's vanilla portrait configuration. Definitely nothing like that. Void eel fish ponds with a maxed population now have a 2% chance to produce a Swirl Stone instead of Void Shard. Extended GF 20 tiles to the right (inaccessible space). They're kept track of in the quest journal, which can be brought up by clicking the exclamation point icon at the bottom of the date/time display in the upper right of the screen, or by using the hotkey F. Quests are listed in the journal by title, and each quest can be expanded to read the text and requirements for completion. Victor's, Andy's, and Olivia's daily dialogues have received major polish. It can be found in the remains of slain ghosts. Fixed an issue where players couldn't trigger Marlon's sewer key event. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. Added a quick event on IF2R and Grandpa's Farm where Marnie mentions farm animals will stay inside the fenced-in areas. Fixed a bug where players experienced a black screen during Jas' western forest event. Fixed an issue where landmarks on the island reverted to destroyed states. Fixed an issue where players could dance with Apples at the fower festival. Bug Meat(100) Added 5 new maps called "Grampleton Suburbs", "Grampleton Suburbs Train Station", "Grampleton Coast", "Scarlett's House", and "Hank's Garage". Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. Changed a "certain note" in Sophia's house to be more "rated PG". Fixed an issue where Sam's 8 heart event froze. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Players clipped into the IF2R farm cave when entering it. But the valley seems full of opportunity. It replaces corrupt serpents in the iridium quarry. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Some players were experiencing recolor issues. Fixed an issue where Sophia's 6 heart event "open door" question fork glitched the event. -A question fork in a Jas event didn't work properly, causing some players to lose many hearts of friendship. (I have sneak peeks of brand new maps on my Twitter). 10-21-2020: Fixed an issue where players couldn't trigger Sophia's 12 heart event. Fixed an issue where players weren't correctly warped in Grandpa's Shed if they were playing on other farm types with IF2R/Grandpa's Farm installed. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Collect 100 of any combination of bone items, then dump in the box in the Museum. When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. Farmhands now only need to talk to Apples once instead of seeing their 2 heart event to progress the Nexus questline. 09-29-2020: Fixed several miscellaneous map glitches. Buffed a certain "hidden" forage location. Designed new waterfall sprites and animations. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. "Instant Grow Trees" can be downloaded to grow these trees immediately. Added island warps to SVE CJB warps. The Rainbow Shell is found via foraging at The Beach in the Summer. [Crop] are in high demand this year. Fixed an issue where the void shard, blue moon wine, and Camilla's elixirs had to be shipped to obtain the shipping acheivement. Pam's house didn't properly patch on the world map. Fixed several issues with the Egg festival. Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival. I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Added multiple different dialogues for them that depend on player progression. Formatting on many messages have been fixed/adjusted to look more presentable. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Perfect for the avid TV watcher! Fixed the greenhouse lighting (IF2R). Updated the event guide (optional download). Fixed an issue where several NPCs got stuck in their house on Community Day if the island resort was built. SVE and IF2R will not load unless required mods are installed. Fixed an issue where outdated code patched an incomplete road at town east. Changed the Wizard's arctic shard dialogue if married to the player. All that matters is that you have counts of 25 harvests and 25 shipped. Some people might be anxious to meet the new farmer. They can be toggled off with a new configuration called "Remove_Minecart_System". 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Added Victor to Sam's 8 heart event as a background character. This translates to summer 17th year 3. . The following items are easy to obtain, especially if the player has extra money: https://stardewvalleywiki.com/mediawiki/index.php?title=Quests&oldid=146425, Creative Commons Attribution-NonCommercial-ShareAlike, This is the most common type of Help Wanted quest. Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). SVE fish data is now appended instead of overwriting vanilla location entries. Removed the harder community center bundle configuration until further notice. I created a Patreon! 09-23-2020: Fixed a bug where NPCs wouldn't appear at festivals, despite meeting the required conditions. 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout. Removes the large pink tree and water trough below the fenced animal area. Players can no longer get behind Gunther's counter until they've unlocked him as an NPC. 's to the lost woods after players have seen ??? Sophia's grange display now appears at the fair. Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5). Hmm). If SVE isn't your thing then I recommend expanded access maps. Fixed compatibility for the Stardew Valley Aquarium mod. Static fences now properly display snow when Seasonl Edits = "true" (default). This gated players from end game content. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. Fixed an issue where players got stuck in the Oasis building when using the desert totem. Touched up the world map to reflect all changes made. Changed a schedule of Sam where he stood behind a bush in town. Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. Added "Harder Building Construction" as a configurable addition (default = false). Added another Joja employee in the Joja department store. Added Morris to the Winter Star festival. Always use latest version. It's not in the same area it used to be! There is no penalty for accepting a quest and then not completing it. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. Artifacts - Stardew Valley Wiki Fixed an issue where FlashShifter had no determination. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Stardew Valley Expanded Wiki is a FANDOM Games Community. 10-20-2020: Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again). 10-16-2020: Added shadows to the pet water bowl on IF2R. Added 216 entries of dialogue for Community Day. Added two new maps: Willy's Room and ???. Earth Obelisk - Stardew Valley Wiki -Robin, I'm putting on a little promotion, just for fun. Due to the delay of the 1.5 release of Stardew Valley for mobile users, the most recent working version for mobile is 1.11.6. Fixed an issue where Shane's hen Charlie was referred to as a "he". Fixed an issue where dulse seaweed was in the farming collectables page instead of the the fishing page. Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse. Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. Nerfed dodge chances of Crimson Badlands monsters. Players must install this optional file if they wish to continue playing with this map. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Rasmodius has received a new event, taking place in his tower. Marlon has received a new event, taking place at the railroad when raining. He also gazes at the river on the northern town bridge on Tuesday after closing up shop. Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Allows easier grass creep management on all IF2R variants. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. If someone could ship 100 (Taro Root / Ginger / Pineapple), it might help! Added additional lore about Castle Village in Sandy's 5 heart event. The number of [Monster] in the local caves have made mining dangerous for other people, not me! Willy now visits Shearwater Bridge after closing his shop on Thursdays. The island obelisk didn't correctly warp players back on Grandpa's Farm. Becomes visitable once certain conditions are met. Vortex support has been added for SVE! Added compatibility for Ran's Harvest Goddess. The special orders board was glitched in the year 2+ egg festival. Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1. I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file. The railroad boulder must now be removed for players to trigger Sandy's 5 heart event. This also caused Claire to disappear during her idle animation at cashier stand 3. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Now that you've built a furnace, you can smelt some metal. 10-16-2020: Fixed an issue where fall leaves rendered during winter. Expanded the Secret Woods. He'll also start disliking all alcoholic beverages and loving chicken related produce. Lucikiel - Stardew Valley Expanded (SVE) Compatibility - Nexus Mods Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. MinPDnim 1 yr. ago. The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). She's still my favorite spouse so far, but she does get a bit aggravating after awhile. Please see the credits section on the bottom of the page! It can now be triggered in summer and fall. This allows universal custom farm compatibility with SVE. Fixed an issue where the farm computer didn't detect objects outside the farm. Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis. 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. Here, you can find hardwood stumps and forageables such as seasonal items and a variety of mushrooms, much like you'd find in the Secret Woods in Cindersap Forest. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Fixed an issue where the game froze during Harvey's 10 heart event. -Joja Mart sold multiple corn seeds at different prices. Note that it is not necessary to have the requested fish in inventory to complete a fishing quest. around once conditions have been met. Fixed a bug where the ice festival displayed spring tiles. Fixed an issue where Scarlett would tend to Andy's crops during winter. Olivia's schedule has received several changes. Removed the random probability trigger on Marlon's event. Added Miscellaneous dialogues and schedules to vanilla NPCs. Fiddlehead ferns no longer spawn outside the secret woods. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. Fixed Harvey's event (it will not freeze now). Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Changed Crimson Badland skeleton, mummy, and slime appearances. Nerfed the Rapier's maximum damage and critical rate. Fixed an issue where some players found Gunther on the other side of his counter instead of manning his post. Expanded Storage at Stardew Valley Nexus - Mods and community All games Stardew Valley Mods Items Expanded Storage Expanded Storage Endorsements 3,204 Unique DLs 77,206 Total DLs 223,120 Total views 450,956 Version 2.0.3 Download: Manual 2 items Last updated 22 September 2022 6:30AM Original upload 31 December 2020 10:48PM Created by furyx639 She is a marriage candidate! Martin's 6 heart event is now locked if players married Claire. All special orders will show up again if attempted and failed. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. For help, contact the author or post it on their page. It'll now correctly trigger in Pelican Town. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Resampled many measures in the "Camilla's Tower" soundtrack. Over 300 locational messages have been rewritten. Added new animations and schedules for several characters. Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. Fixed an issue where players couldn't put their crab pots in the water at the dock by Willy's due to locational messages taking priority. (optional - adds Sophia, Susan and Andy's displays). Joja products are now 10% cheaper than Pierre's. Fixed an issue where players couldn't trigger Claire's 12 heart event if the community center was completed but the movie theater wasn't yet built. Changed Grandpa's Farm bus stop warps. Adjusted the prices of several items in several shops. Fulfilling a quest for an ex-spouse does not grant any. Victor now mentions players as father/mother if married to Olivia. This allows the player spouse to join in on the fun and gives access to buildings/activities. Removed a couple bushes from IF2R due to requests for quality of life. Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. Fixed an issue where trees could clip into the backyard cherry blossom tree on GF. Added Claire, Camilla, Isaac, Alesia, and Scarlett as 'antisocial NPCs'. It will allow you to quickly return to any elevator doors you've discovered. SMAPI no longer spams the log stating update keys are missing from SVE. Added Leo, a new NPC with his own backstory, plot line, events, etc. Fixed an issue where the IF2R greenhouse had snow on plants during the winter season. Grandpa's Shed replaces the old shed on IF2R. An expansion created by Lemurkat with the help of many other people from the SDV modding community. Fixed an issue where NPCs walked to Shearwater Bridge in a strange way. As of now, this map is broken. Stardew Valley is an open-ended country-life RPG! Changed how players enter and leave the lost woods (not the secret forest with the stump farming). Grammar and style checked Grandpa's Shed questline. Fixed an issue where some players couldn't trigger SVE special order quests. Resprited snow effects on fences and bridges. 10-19-2020: Added Claire and Martin to the Winter Star festival permanently. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. -Andy and Susan clipped into farmhands when attending player weddings. Fixed an issue where Susan's grange display had a location message about Lewis' pickup truck due to sharing the same tile index. Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. Fixed a bug where the IF2R intro cutscene would play on non-standard farm layouts. Harvest, then dump in the bin in Pierre's General Store: Items must be harvested while the quest is active. Community Center and Joja Warehouse completion events are now skippable. Increased king salmon sell price (600g > 650g). Fixed an issue where players could obtain multiple golden keys. Stardew Valley Expanded by FlashShifter. Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. Extended Pelican Town 6 tiles to the south, opening a new path to Blue Moon Vineyard. Mail, after triggering the cutscene by entering the, Interact with the bush to the right of the playground in. Penny now says hello to her mother at the bus stop during her Monday marriage schedule. Nerfed Radioactive Bass fish pond produce. Added an extra required item for Emily's special order. Fixed a tile on IF2R that would prevent players tilling it in. Fixed an issue where Lance's summer spouse area had a spriting error. Fixed an issue where The "Remove Objects From Grandpas Shed" configuration didn't correctly warp players if Grandpa's Farm or IF2R weren't installed. There's nothin' like tropical fishing To keep the art alive, I'm offering a reward for whoever can bring in a good island haul. 09-16-2020: Fixed a crash that would occur if players tried using configurations on IF2R. Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view).